Maya Rigging

Rigging is creating controllers like bones or locators to move geometry. =Joints= Joints work like a skeleton that will move geometry and can create hinge points.

Moving Joints
Joints can be moved like any other thing in maya with the translate scale and rotate tool. Note that joints are usually parented so by moving a joint you will move the children as well. If you don't want this behaviour you can press insert to enter pivot mode to move a joint individually.